Why this exists
This project is a love letter to slow, readable games, like ZX81-era gamebooks and text adventures where every choice matters and the screen never shouts at you.
I want two kinds of joy in one place: curated solo fiction you steer at your own pace, and collaborative Fire Pit rooms where a handful of friends build one tale together, one paragraph at a time. Same craft, different social shape.
For most of our past, people sat in small groups and learned who to trust, what mattered, and how we fit together by passing stories around the circle. In Sapiens: A Brief History of Humankind, historian Yuval Noah Harari explores how language, gossip, and shared imagined realities helped bands of humans cooperate long before cities and mass media. That is only one lens, yet it helps explain why a handful of voices building one tale together still feels deeply familiar.
Modern life gives us reach and speed, but it can also thin out the quiet ritual of a circle where one narrative grows in turn. I am trying to bring a little of that pattern back here: Adventure for solitary depth, Fire Pit for the small group around the fire.
- Clarity over noise: typography and layout you can live in for a long session.
- Trust in the reader: no dark patterns, no engagement tricks.
- Room for both solitary focus and shared laughter around the fire.
Play a story
Interactive fiction: pick a story, create your character, and explore with choices, maps, and battles.
- YAML-driven stories with branching choices
- Character setup, scenery, and maps
- Play at your own pace, solo
Fire Pit
A small group in a private room builds one story together, one paragraph at a time, and the host invites with a room code.
- Private lobby, host starts when ready
- Turns, optional timers, reactions
- Vote for a favorite line, then print the tale
Poetry
Curated verses with simple shared emoji reactions, a quiet place to mark what resonates.
- Short, hand-picked poems
- Shared reaction counts
- A standalone reading space